Step 2: Wrap up remaining trophy-related side cases and miscellaneous trophies clean-up Fleeing Phoenix ( The End Justifies the Means, Still Salty, Dodge This – Make a manual save BEFORE speaking to the Archeologist after collecting all the evidence).Self-defense: ( Crime, No Punishment, Double Tap).Deal with the Devil ( What Could Go Wrong?).Nosedive ( It’s a Kind of Magic, Not Too Deep for Me).Fathers and Sons ( Sic Semper Tyrannis, Et Tu Brutus? – Make a manual save BEFORE speaking to Brutus after collecting all the evidence). Quid Pro Quo ( Brutal Honesty, Reanimator, Compliments to the Chef).Lost at Sea ( Deep Breath, The Pleasure of Finding Things Out).Frosty Welcome ( Tempting Fate, Hook, Line, and Sinker).In parenthesis are all the missable trophies related to each of these cases (in their unlock order), which is when you need to make the manual save for choice-related trophies. Then make the opposite choice to unlock the other trophy.īelow are all the main story cases you need to play through. Make a choice and as soon as the trophy has unlocked, hit Options and load the manual save. Step 1: Play through the story while making manual saves to unlock choice-related trophies until you unlock the story case “Into the Depths”įor this first step, your job is to play through the story by making smart use of the manual save feature whenever you need to make a choice that is related to trophies. After some time has passed, you can even go back to previously visited Infested Areas to farm materials. Quickly aim for those, get what you need and run for it. Then, use to enter Mind’s Eye and look for fluorescent H-looking symbols. When you get to an Infested Area, climb atop a fence or crates to survey the area. If this is the case, the best way to get ammo quickly is to scavenge Infested Areas. You will probably have little to no ammo at some point in the game. In fact, make it a point to thoroughly scavenge for these whenever you search for clues in an investigation scene. Lots of ammo can be found in the wild, in cabinets, trash cans, drawers, and cupboards. It is crucial to solving some cases and surviving. A little bit of ammo, as well as crafting materials, are given to you when completing cases. Secondly, it’s worth noting that in The Sinking City the only available currency is ammo. Additionally, if the light above a door is on, that’s where you need to go. H-looking symbols are more easily spotted by entering Mind’s Eye. Evidence tied to locations is indicated by a compass icon. When you get close to the investigation scene, look for doors with an H-looking symbol on it. Check the Guide for all Archive Searches Locations and Solutions to find out which criteria you need for the cases tied to the trophies. Once you have a location, the trick to quickly find it is to pin the location using the Casebook so that it always shows in the upper right-hand corner of your screen and then place a custom marker on the main map on the street you need to reach using. Depending on the information you need, you may have to consult the archives of different locations, such as the Police Station, Oakmont Chronicles HQs, the City Hall, or the Library. Most of the time, archive searches lead to the location of your next investigation scene or to the street address of a suspect. In the archive interface, you need to select the piece of evidence you wish to investigate, then choose three search criteria for relevant information. Check the Guide for All Retrocognition Solutions. In the Casebook evidence may have a hint icon indicating you need to do some archive research. Sometimes you have to reconstruct how events unfolded on a given crime scene and to do so you have to use Charles’s Retrocognition skill and number the events in the right order. This means that sometimes finding all clues is not required. Au contraire, a yellow lens signifies that the key evidence to continue the investigation has been collected. When you’ve collected all of the available evidence, the investigation scene will be marked with a green lens on the map. Sometimes to move to the next part of the case, you need to collect ALL of the evidence available at a given investigation scene. For the trophies, what matters is what dialogue line you pick. What you choose in the Mind Palace doesn’t affect the choice-related trophies at all. For choice-related cases, you can choose how you want to end the case by selecting a pathway in the Mind Palace. As you collect evidence, you will use the Mind Palace in the game menu to piece clues together and make inferences, something you need to go through to complete cases. To begin with, let’s spend some words on the investigation system in this game: whenever you work on a case, evidence will be progressively added to your Casebook, which contains key information related to all the different types of cases the game sports.
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